Customers are just part of the process, not the journey

JourneyJourney won 8 awards including Game Of The Year at the DICE conference this week, an accolade which was well deserved for a number of reasons. You control a solitary figure and guide it through a personal story, along the way meeting the occasional lone figure who is controlled by another over the net. But there is no interaction save the ability to ‘sing’ a note and run/ jump. You don’t even get to see an avatar name, they are briefly just part of your journey to the end of the game.

Journey to the center of the process

Now what the he|| has this got to do with process and customers you might think. Well, let’s just dig a little deeper. The game manages to convey and elicit an emotional response from you towards the character you control and others you meet. You are woven in the story, essentially a linear process, and despite never hearing or seeing just who you’re interacting with sharing that process actually brings an empathic context.

And here’s the real issue behind customer service, customer experience management and all the other methods claiming to elicit delight from the consumer: none are empathic, none bring emotional context, and all just place the customer in the middle of a process but never a journey.

It’s a long, long road ahead

Read the email received from a player at the end of this article. When did anyone ever send something like that when they were forced through an IVR led process to toneless customer service agent at the other end ? Customers have names, faces, records, a voice, in fact everything that is missing from Journey and yet what they experience from organization’s process is almost completely the reverse. In fact there is more content and stimuli received during a process because of (so-called) human interaction but what happens in reality is that all emotional context is removed because it’s a process. It’s not a journey, and it shouldn’t feel like an arduous one at that.

The customer experience is the journey

When we design processes we focus too much on the end goal, get the customer through it as quickly as possible and give them what they want. But it cuts out so much context, it carves and discards the empathy, we assume that ‘delight’ and ‘satisfaction’ means speed and efficiency. We are wrong. The processes are wrong.

Customer Experience Management should be about the journey, not the process. Perhaps then you’ll deserve to win awards like Journey did.

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Categories: Customer Experience Management, Customer Service, Process Management

Author:Theo Priestley

Theo Priestley is a business consultant, industry analyst, startup advisor and writer. Theo has written analysis and insight on the enterprise software and tech industry since 2007 and provides marketing advice, business development and mentoring to startups and industry established vendors. He regularly contributes to a number of high profile technology, enterprise and customer-centric sites such as TechTarget, Wired Insights, Successful Workplace, ebizQ, BPM.com, The TIBCO Blog, Business2Community, CustomerThink!, Venturebeat and writes for his own blog, ITredux. He is also a successful business transformation consultant of 15 years, applying his industry insight to solve real-world enterprise issues and was named in the Top 50 Influencers list of 2012 for the Case Management (BPM) industry.

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